Week 6 Tutorial


This week I updated my portfolio game to use Cinemachine for camera controls. The Cinemachine Freelook camera is the main camera, which allows the camera to be rotated with the mouse. When going to the top level the camera switches to a dolly bound camera that follows the player along a path. 

I also added a new post processing effect that makes the game much darker when you enter a certain area of the map, by reducing the colour grading post exposure levels.

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