Game Ideas


For the theme of "Unexpectedly Opposites" I tried to come up with twists in the game mechanics, rather than a story or thematic twist.

Idea 1: 2D/3D Platformer

A platformer game that at first appears to be 2D, but switches to 3D. The entire first level could be in 2D, with the level appearing to be a short linear level, until you get to the end and flip a switch, which causes the perspective to switch to 3D, opening up a much larger area and allowing you to reach the real end of the level. You could then switch between 2D and 3D either at will or at specific points in the game. The perspective switching would allow for more puzzle based gameplay to stand alongside the platformer mechanics.

The target audience for this game would be fans of platformers and puzzle games. I think it would be interesting because 2D and 3D platformers play very differently, so it could have interesting results to combine them in a single game. The prototype in this unit would focus on creating two or three levels, with areas that make good use of switching perspectives to discover a path forward.

Idea 2: Unpredictable Party Game

A local multiplayer party game centered around a number of minigames. Each minigame would have multiple variations, so you wouldn't know which variation you will get. For example, one of the minigames could be to build the tallest tower in 30 seconds, while there could be a variation where the fastest person to demolish their tower after those 30 seconds wins. You wouldn't know whether you would have to demolish your tower later until the 30 seconds of building were over, meaning the player who would have won would now have the disadvantage, as they would have a bigger tower to demolish.

The target audience for this game would be people who have lots of friends and enjoy playing party games. I think it would be successful because the concept of having multiple, unpredictable variations of the same minigames would make the game for varied and fun, while still allowing the games to be skill based rather than luck based. I think the prototype in this unit should focus on making one or two base minigames, with several variations of each.

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