Week 5 Lighting Self Study


The first thing I did was follow the tutorial located here to learn about Unity's lighting system. 

The results of the tutorial

After this I modified my previously created scene to improve the lighting. 

A screenshot of the scene before the improvement

A screenshot of the scene after the improvements
The first things I did were to change the angle of the main light, make it a slightly warmer colour, make it a little more intense, and add a secondary rim light pointing in the opposite direction. 

I added bloom to the scene via post processing, to allow objects to glow. I then added emissive materials and point lights to the health packs and the moving obstacle, to give them the appearance of glowing. I also added an emissive material to Bender's eyes and mouth, to allow them to stand out a bit more. 

The final lighting changes were a spotlight on top of the place where enemies spawn, and a blue light underneath the overhanging part of the level (seen in the mid right of the above image). 

Finally I used post processing to add ambient occlusion to the scene.

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